Reign of Blood: May 2016
The weekend was a narrative driven campaign with all players divided into two teams, joining either The Cult of the Blooded Hand intent on helping Skarbrand reaping blood and destruction on the entire sector or the Alliance of Purity, lead by the Grey Knights trying to save humanity. I naturally chose the alliance for my Krieg, while my two friends Dan (Khorne daemonkin) and Richard (Emperor’s Children) chose The Cult.
As the games went the total skull tally would effect the Furnace of Fury, unlocking special abilities for infantry units. These were:
- Berserker Speed: All run rolls are now treated has having rolled a 6.
- Bloodscent: All models now have Move through Cover.
- Relentless Assault: All models are now Fearless.
- Mindless Anger: All models gain the Rage Special Rule.
- Butcher’s Blows: All models gain the Rending Special Rule in Close Combat.
- Bloodwrath: All models gain the Furious Charge Special Rule.
- Wild Strikes: All models gain +1 Attack.
- Bloodbound: All models may no longer make Sweeping Advances – they spend too long committing unspeakable things to the fallen
Full details of the campaign can be found over on the Warhammer World website.
Game one
Krieg vs OrksVP RESULT: DRAW
SKULLS RESULT: WIN
Krieg victory points
Ork victory points
Skulls denied
Skulls claimed
Game two
Krieg vs Khorne daemonkinVP RESULT: LOSS
SKULLS RESULT: WIN
Krieg victory points
Khorne daemonkin victory points
Skulls denied
Skulls claimed
Game three
Krieg vs OrksVP RESULT: WIN
SKULLS RESULT: WIN
Krieg victory points
Ork victory points
Skulls denied
Skulls claimed
Game four
Krieg vs Emperor's ChildrenVP RESULT: WIN
SKULLS RESULT: LOSS
Krieg victory points
Emperor's Children victory points
Skulls denied
Skulls claimed
Game five
Krieg vs Emperor's ChildrenVP RESULT: LOSS
SKULLS RESULT: LOSS
Krieg victory points
Emperor's Children victory points
Skulls denied
Skulls claimed
Results
The Fury of Furnace was a nice touch, it really benefited people who tailored their army for it, though few did. We also noticed that the final ability ‘no sweeping advances’ was negated by the fact everyone was already Fearless and automatically passed their moral checks. I was hoping for some greater narrative elements beyond the mission briefings at the start of each game. I would have loved a secret objective which could have changed the course of the story.
It’s always enjoyable playing at Warhammer World, playing on painted tables with a decent amount of terrain against friendly opponents and nicely painted army. If you haven’t attended an event I recommend going to them. I’ll definitely try and do a campaign weekend again.
0 Comments