Mission Fabricator Cogitator – MFC.v0.5

24th November 202140k, Play

Planet Ista V: Hive World

MAP: Search and Destroy

Mission: Drop Site

An escape pod hurtles through the atmosphere and will land in your vicinity. The crew hold vital intelligence which must be secured!

Navigation Beacons: The objectives shown on the map represent navigation beacons used to alter the course of the drop pod.

Escape Pod: Place a marker at the centre of the battlefield, this should be different from the navigation beacon objective markers. This represents the drop site location for the escape pod.

At the start of each battle round if the escape pod has not landed the players roll off, adding +1 to their roll for each navigation beacon objective they control. The winner must move the escape pod marker 2D6″ in a single direction, the marker cannot be moved within 6″ of any table edge or be placed on or within terrain. The loser then rolls a D6, adding 1 if it is battle round 1, 2 if it is battle round 2, and so on. On a 7+ the escape pod objective has landed. If the objective has not landed by the start of the fifth battle round, then the escape pod automatically lands. When the escape pod lands, remove all objective markers from the board, and replace the escape pod marker with an objective marker. Roll one D6 for each unit within 6″ of the escape pod objective, on a 4+ that unit suffers D6 mortal wounds.

End Game Objective

At the end of last battle round, the player controlling the escape pod objective scores 15VPs.

Environmental Hazard: Solar Blackout

The Immaterium engulfs the sky, plunging the battlefield into incomprehensible darkness.

  • The maximum range of all psychic powers is limited to 18″.
  • Subtract 1 from hit rolls made for ranged weapons if the target unit is over 18″ away.

At the start of the first battle round. Both players select one of their units to be equipped with Lumen Trackers, that unit can attempt the following action:

Light them up (Action): At the end of your Movement phase, one unit equipped with Lumen Trackers can start to perform this action. When the action is started, select one enemy unit visible to this unit. Until the action is completed, any friendly units which target the selected enemy unit and are over 18″ away they can can ignore the minus 1 to hit modifier caused by Solar Blackout. This action is completed at the end of the shooting phase.

COMBAT READINESS (OPTIONAL)

Should both players decide, you can use these optional rules to add more interesting narrative elements to your game. Each player will be given an army bonus or hindrance, this is to represent how well trained, equipped and supplied each army is before the battle. These provide very asymmetrical gameplay and are not intended to produce a balanced game. Both players may read through the generated rules before the Determine Attacker and Defender step of the game, giving the person who decides to be Attacker or Defender an extra decision to make. Alternatively, players are welcome to switch Combat Readiness abilities should it be more fitting for the narrative of their game.

 

ATTACKER

Combat Readiness: Aerial Superiority

Friendly fighters dominate the sky.

Friendly Aircraft gain +1 to their hit rolls during the Shooting Phase against enemy Aircraft or units with FLY.

DEFENDER

Combat Readiness: Opening Salvo

Artillery fire rains down on your position to weaken the enemy ahead of the coming battle.

At the start of the first battle round, roll one D6 for each enemy unit on the battlefield. Subtract 1 from the result if the unit being rolled for is a CHARACTER. On a 4+ the unit suffers D3 mortal wounds, but on on a 6 the unit suffers D6 mortal wounds instead. INFANTRY units may elect to Go to Ground, if they do they only suffer 1 mortal wound, but in their first turn they cannot make an Advance move, cast psychic powers, shoot, charge, perform actions, or fire overwatch.

How to use

The MFC expands upon the Open War/Crusade gameplay for Warhammer 40k. Allowing you to randomly generate a mission for you to play. Each time the page loads or refreshes you’ll get a new planet, deployment zone, mission, environmental hazard and a set of combat readiness abilities for both the Attacker and Defender. 

Things to note

  • I would class this as still in beta, and would love feedback to help improve the MFC.
  • Designed for Strike Force sized missions, though could be tweaked for different scales.
  • Not designed to work in conjunction with GT Mission Pack style secondaries for scoring, though some missions will certainly be compatible.
  • Some mission have random objective placments, you might not always get a favourable combination of deployment zone and objective placement.
  • You can use the Print function from your browser to phyically print off a mission or Save as PDF. This is currently the only way you can save a generated mission.
  • This project is created by myself and is unofficial fan work.

Future Plans

In addition to adding more missions. I’d like to add three extra randomly generated elements:

  1. Warzones, which give you a suggested  terrain / theme for the table.
  2. Battle Readiness, which are bonus rules for each army, these might be specific to Attacker/Defender for more asymmetrical missions. DONE
  3. Secondaries, like the classic first blood and slay the warlord.

Currently the planets are all bespoke, there’s around 12 so far. I might look at how to randomly generate the planet images too for  infinite combinations.

Other ideas include faction specific missions, First Strike/Onslaught missions, ways to customise/save settings, and campaign features.

Feedback

I would love to know what you think, whether it’s feedback on the missions and special rules, or what direction you’d like to see going forwards, i.e more planet stats/narrative background or more mission and gameplay elements.

Please leave all feedback in the comments below.

Changelog
v0.5 19/04/2026

  • A massive overhaul of the backend system.
  • Some missions had custom objective placements, this is no longer the case so some missions have been updated to reflect this.
  • Updated Drop Site mission so the winner of the game is less random.
  • Added designer note to Cold-blooded Victory mission to help with balance.
  • Updated Armoured Offensive to be compatible with the current edition.
  • Added three new missions Slay the Warlords, Duel, and Decapitation Strike, all themed around killing enemy warlords.

v0.4.2 22/02/2023

  • Created a print friendly version, just click print via your browser and you should be able to print it out (portrait mode is best) or save it as a PDF. Mostly it goes over two pages but I’ve tried my best to optimise the layout. Let me know your thoughts!

v0.4.1 27/11/2022

  • Fixed a typo.

v0.4 15/08/2022

  • Updated CSS to fix layout issues caused by WordPress Updates.
  • 3 new Environmental Hazards: Null Zone, Radioactive Objectives and Fog of War.
  • Added Combat Rediness as a new mechnanic including 23 options for both the Attacker and Defender.

v0.3 13/01/2022

  • Adjusted victory points to Clandestine Operations mission.
  • 3 new deployment zone layouts: Front-line Assault, Divided Lines, and Forward Rush.
  • 2 new objective layouts.
  • 1 new mission: Black Mass.

v0.2 21/12/2021

  • Updated all planet graphics to new style

v0.1 24/11/2021

  • Launch