Mission Fabricator Cogitator – MFC.v0.5

24th November 202140k, Play

Planet Axor-V: DESERT WORLD

MAP: Dawn of War

Mission: Capture Ground

A key location has been identified, rapidly deploy your forces to secure the area and fortify the position.

Progressive Objective

End of each player’s Command Phase, the player whose turn it is scores 1VPs for each objective marker they control. If they control more objective markers than their opponent, they score an additional 1VP.

This objective cannot be scored during the first battle round. In the fifth battle round the player who has the second turn does not score any victory points at the end of the Command phase; instead, at the end of the turn they score 1VP for each of the above conditions they satisfy.

Environmental Hazard: Solar Blackout

The Immaterium engulfs the sky, plunging the battlefield into incomprehensible darkness.

  • The maximum range of all psychic powers is limited to 18″.
  • Subtract 1 from hit rolls made for ranged weapons if the target unit is over 18″ away.

At the start of the first battle round. Both players select one of their units to be equipped with Lumen Trackers, that unit can attempt the following action:

Light them up (Action): At the end of your Movement phase, one unit equipped with Lumen Trackers can start to perform this action. When the action is started, select one enemy unit visible to this unit. Until the action is completed, any friendly units which target the selected enemy unit and are over 18″ away they can can ignore the minus 1 to hit modifier caused by Solar Blackout. This action is completed at the end of the shooting phase.

COMBAT READINESS (OPTIONAL)

Should both players decide, you can use these optional rules to add more interesting narrative elements to your game. Each player will be given an army bonus or hindrance, this is to represent how well trained, equipped and supplied each army is before the battle. These provide very asymmetrical gameplay and are not intended to produce a balanced game. Both players may read through the generated rules before the Determine Attacker and Defender step of the game, giving the person who decides to be Attacker or Defender an extra decision to make. Alternatively, players are welcome to switch Combat Readiness abilities should it be more fitting for the narrative of their game.

 

ATTACKER

Combat Readiness: Aerial Superiority

Friendly fighters dominate the sky.

Friendly Aircraft gain +1 to their hit rolls during the Shooting Phase against enemy Aircraft or units with FLY.

DEFENDER

Combat Readiness: Armoured Plating

Reinforced armour can deflect even the most mightiest of blows.

After deployment but before the game begins, select one VEHICLE or MONSTER unit, that unit increases its save by 1 to a maximum of 2+.

How to use

The MFC expands upon the Open War/Crusade gameplay for Warhammer 40k. Allowing you to randomly generate a mission for you to play. Each time the page loads or refreshes you’ll get a new planet, deployment zone, mission, environmental hazard and a set of combat readiness abilities for both the Attacker and Defender. 

Things to note

  • I would class this as still in beta, and would love feedback to help improve the MFC.
  • Designed for Strike Force sized missions, though could be tweaked for different scales.
  • Not designed to work in conjunction with GT Mission Pack style secondaries for scoring, though some missions will certainly be compatible.
  • Some mission have random objective placments, you might not always get a favourable combination of deployment zone and objective placement.
  • You can use the Print function from your browser to phyically print off a mission or Save as PDF. This is currently the only way you can save a generated mission.
  • This project is created by myself and is unofficial fan work.

Future Plans

In addition to adding more missions. I’d like to add three extra randomly generated elements:

  1. Warzones, which give you a suggested  terrain / theme for the table.
  2. Battle Readiness, which are bonus rules for each army, these might be specific to Attacker/Defender for more asymmetrical missions. DONE
  3. Secondaries, like the classic first blood and slay the warlord.

Currently the planets are all bespoke, there’s around 12 so far. I might look at how to randomly generate the planet images too for  infinite combinations.

Other ideas include faction specific missions, First Strike/Onslaught missions, ways to customise/save settings, and campaign features.

Feedback

I would love to know what you think, whether it’s feedback on the missions and special rules, or what direction you’d like to see going forwards, i.e more planet stats/narrative background or more mission and gameplay elements.

Please leave all feedback in the comments below.

Changelog
v0.5 19/04/2026

  • A massive overhaul of the backend system.
  • Some missions had custom objective placements, this is no longer the case so some missions have been updated to reflect this.
  • Updated Drop Site mission so the winner of the game is less random.
  • Added designer note to Cold-blooded Victory mission to help with balance.
  • Updated Armoured Offensive to be compatible with the current edition.
  • Added three new missions Slay the Warlords, Duel, and Decapitation Strike, all themed around killing enemy warlords.

v0.4.2 22/02/2023

  • Created a print friendly version, just click print via your browser and you should be able to print it out (portrait mode is best) or save it as a PDF. Mostly it goes over two pages but I’ve tried my best to optimise the layout. Let me know your thoughts!

v0.4.1 27/11/2022

  • Fixed a typo.

v0.4 15/08/2022

  • Updated CSS to fix layout issues caused by WordPress Updates.
  • 3 new Environmental Hazards: Null Zone, Radioactive Objectives and Fog of War.
  • Added Combat Rediness as a new mechnanic including 23 options for both the Attacker and Defender.

v0.3 13/01/2022

  • Adjusted victory points to Clandestine Operations mission.
  • 3 new deployment zone layouts: Front-line Assault, Divided Lines, and Forward Rush.
  • 2 new objective layouts.
  • 1 new mission: Black Mass.

v0.2 21/12/2021

  • Updated all planet graphics to new style

v0.1 24/11/2021

  • Launch