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Mission Fabricator Cogitator – MFC.v0.4

24th November 202140k, Play

Planet Charon: Ocean World

MAP: Forward Rush

Mission: Cold-blooded Victory

The bloodlust of battle calls to all, with savage butchery there shall be no mercy.

End Game Objective

Each player adds up the the total number of wounds characteristics of all enemy models that have been destroyed during the battle.

At the end of the fifth battle round, the player with the highest total is the winner (even if their own army has been completely destroyed).

Environmental Hazard: Radioactive Objectives

Toxic clouds billow from the source of your target, emitting dangerous levels of radiation.

If your mission uses objectives, then any unit within range of an objective marker counts as being within dense cover. Additionally, any unit may re-roll wound rolls of 1 against that target.

COMBAT READINESS (OPTIONAL)

Should both players decide, you can use these optional rules to add more interesting narrative elements to your game. Each player will be given an army bonus or hindrance, this is to represent how well trained, equipped and supplied each army is before the battle. These provide very asymmetrical gameplay and are not intended to produce a balanced game. Both players may read through the generated rules before the Determine Attacker and Defender step of the game, giving the person who decides to be Attacker or Defender an extra decision to make. Alternatively, players are welcome to switch Combat Readiness abilities should it be more fitting for the narrative of their game.

 

ATTACKER

Combat Readiness: Forlorn Hope

A brave vanguard is sent on a suicide assault.

After deployment but before the game begins, select 3 INFANTRY units within your deployment zone, they may immediately make a Normal Move but must stay outside of 9" from the enemy deployment zone or any enemy units.

DEFENDER

Combat Readiness: Tank Hunters

Hardened Veterans with specialist equipment and knowledge are able to deal with the heaviest of armour in battle.

Before deployment, select one non-character unit from your army. When shooting against VEHICLES and MONSTERS that unit gains +1 to wound rolls.

How to use

The MFC expands upon the Open War/Crusade gameplay for Warhammer 40k. Allowing you to randomly generate a mission for you to play. Each time the page loads or refreshes you’ll get a new planet, deployment zone, mission, environmental hazard and a set of combat readiness abilities for both the Attacker and Defender. 

Things to note

  • I would class this as still in beta, and would love feedback to help improve the MFC.
  • Designed for Strike Force sized missions, though could be tweaked for different scales.
  • Not designed to work in conjunction with GT Mission Pack style secondaries for scoring, though some missions will certainly be compatible.
  • Some mission have random objective placments, you might not always get a favourable combination of deployment zone and objective placement.
  • There’s no way to currently save your randomly generated mission.
  • This project is created by myself and is unofficial fan work.

Future Plans

In addition to adding more missions. I’d like to add three extra randomly generated elements:

  1. Warzones, which give you a suggested  terrain / theme for the table.
  2. Battle Readiness, which are bonus rules for each army, these might be specific to Attacker/Defender for more asymmetrical missions. DONE
  3. Secondaries, like the classic first blood and slay the warlord.

Currently the planets are all bespoke, there’s around 12 so far. I might look at how to randomly generate the planet images too for  infinite combinations.

Other ideas include faction specific missions, First Strike/Onslaught missions, ways to customise/save settings, and campaign features.

Feedback

I would love to know what you think, whether it’s feedback on the missions and special rules, or what direction you’d like to see going forwards, i.e more planet stats/narrative background or more mission and gameplay elements.

Please leave all feedback in the comments below.

Changelog

v0.4 15/08/2022

  • Updated CSS to fix layout issues caused by WordPress Updates.
  • 3 new Environmental Hazards: Null Zone, Radioactive Objectives and Fog of War.
  • Added Combat Rediness as a new mechnanic including 23 options for both the Attacker and Defender.

v0.3 13/01/2022

  • Adjusted victory points to Clandestine Operations mission.
  • 3 new deployment zone layouts: Front-line Assault, Divided Lines, and Forward Rush.
  • 2 new objective layouts.
  • 1 new mission: Black Mass.

v0.2 21/12/2021

  • Updated all planet graphics to new style

v0.1 24/11/2021

  • Launch

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