Mission Fabricator Cogitator – MFC.v0.5

24th November 202140k, Play

Planet FORBIDDEN WORLD

MAP: Surround and Destroy

Mission: Duel

Two mighty warlords clash on the battlefield, there shall be only one!

The area within 9″ of the centre of the battlefield is known as the Duel Zone.

Once one Warlord model has been slain, the Duel End has occurred.

During deployment:

  • The first unit placed by each player must be the warlord model/attached unit.
  • Each Warlord unit must be placed inside the Duel Zone, within 3″ of the edge of the Duel Zone, in their Player Territory, and at least 12″ from the enemy Warlord’s unit. If they can’t be placed so they are 12″ away due to the size of the bodyguard unit, players alternative removing bodyguard models until the distance can be met starting with the player who deployed first.
  • No other units may be deployed within The Duel Zone.

Additionally, unit the Duel End:

  • Each Warlord model gains PRECISION.
  • Any Bodyguard unit model loses PRECISION.
  • A Warlord’s unit cannot move outside of the Duel Zone.
  • A Warlord’s unit cannot shoot at or use abilities on units outside the Duel Zone.
  • No units outside the Duel Zone can end it’s move within, or move through the Duel Zone.
  • No units outside the Duel Zone can shoot at or use abilities on units within the Duel Zone.
  • For the purposes of combat, units outside the Duel Zone are not within engagement range of those inside the Duel Zone and vice versa.

Progressive Objective

At the end of each player’s Command Phase, they score:

  • 1VP for each objective marker they control.
  • 1VP if an objective they control is controlled by their Warlord.

End of Game Objective

Each player scores the following:

  • 5VP for slaying the enemy Warlord.
  • 3VP for slaying the enemy Warlord while your Warlord was still alive on the battlefield.
  • 3VP for slaying the enemy Warlord with your Warlord model (i.e not the bodyguard unit or another unit.

Designer Note: This has been designed with two heroic character’s duelling to the death, however not all armies have such heroic characters so the rules have been written in a way to allow Bodyguard units to join the duel. For the sake of fairness players should aim to have a similar number of points for the duel, i.e their Warlord and Bodyguard unit.

Environmental Hazard: Rad-blasted Waste

Either through the natural environment, catastrophic industrial failure, or weapons of war, this area is saturated with toxic radiation.

Subtract 1 from the Toughness characteristic of all models. Vehicles and ADEPTUS MECHANICUS units are not affected by this rule.

COMBAT READINESS (OPTIONAL)

Should both players decide, you can use these optional rules to add more interesting narrative elements to your game. Each player will be given an army bonus or hindrance, this is to represent how well trained, equipped and supplied each army is before the battle. These provide very asymmetrical gameplay and are not intended to produce a balanced game. Both players may read through the generated rules before the Determine Attacker and Defender step of the game, giving the person who decides to be Attacker or Defender an extra decision to make. Alternatively, players are welcome to switch Combat Readiness abilities should it be more fitting for the narrative of their game.

 

ATTACKER

Combat Readiness: Flare Shield

Arcane technology reduces the ferocity of incoming weapons.

After deployment but before the game begins, select one VEHICLE or MONSTER unit. When that unit is attacked in the shooting phase, reduce the strength of the ranged weapon by 1.

DEFENDER

Combat Readiness: Kill Zone

Friendly snipers are defending your position.

During your opponents movement phase, each time an enemy unit ends its move within your territory but outside of your deployment zone then roll a D6, on a 5+ they take 1 mortal wound.

How to use

The MFC expands upon the Open War/Crusade gameplay for Warhammer 40k. Allowing you to randomly generate a mission for you to play. Each time the page loads or refreshes you’ll get a new planet, deployment zone, mission, environmental hazard and a set of combat readiness abilities for both the Attacker and Defender. 

Things to note

  • I would class this as still in beta, and would love feedback to help improve the MFC.
  • Designed for Strike Force sized missions, though could be tweaked for different scales.
  • Not designed to work in conjunction with GT Mission Pack style secondaries for scoring, though some missions will certainly be compatible.
  • Some mission have random objective placments, you might not always get a favourable combination of deployment zone and objective placement.
  • You can use the Print function from your browser to phyically print off a mission or Save as PDF. This is currently the only way you can save a generated mission.
  • This project is created by myself and is unofficial fan work.

Future Plans

In addition to adding more missions. I’d like to add three extra randomly generated elements:

  1. Warzones, which give you a suggested  terrain / theme for the table.
  2. Battle Readiness, which are bonus rules for each army, these might be specific to Attacker/Defender for more asymmetrical missions. DONE
  3. Secondaries, like the classic first blood and slay the warlord.

Currently the planets are all bespoke, there’s around 12 so far. I might look at how to randomly generate the planet images too for  infinite combinations.

Other ideas include faction specific missions, First Strike/Onslaught missions, ways to customise/save settings, and campaign features.

Feedback

I would love to know what you think, whether it’s feedback on the missions and special rules, or what direction you’d like to see going forwards, i.e more planet stats/narrative background or more mission and gameplay elements.

Please leave all feedback in the comments below.

Changelog
v0.5 19/04/2026

  • A massive overhaul of the backend system.
  • Some missions had custom objective placements, this is no longer the case so some missions have been updated to reflect this.
  • Updated Drop Site mission so the winner of the game is less random.
  • Added designer note to Cold-blooded Victory mission to help with balance.
  • Updated Armoured Offensive to be compatible with the current edition.
  • Added three new missions Slay the Warlords, Duel, and Decapitation Strike, all themed around killing enemy warlords.

v0.4.2 22/02/2023

  • Created a print friendly version, just click print via your browser and you should be able to print it out (portrait mode is best) or save it as a PDF. Mostly it goes over two pages but I’ve tried my best to optimise the layout. Let me know your thoughts!

v0.4.1 27/11/2022

  • Fixed a typo.

v0.4 15/08/2022

  • Updated CSS to fix layout issues caused by WordPress Updates.
  • 3 new Environmental Hazards: Null Zone, Radioactive Objectives and Fog of War.
  • Added Combat Rediness as a new mechnanic including 23 options for both the Attacker and Defender.

v0.3 13/01/2022

  • Adjusted victory points to Clandestine Operations mission.
  • 3 new deployment zone layouts: Front-line Assault, Divided Lines, and Forward Rush.
  • 2 new objective layouts.
  • 1 new mission: Black Mass.

v0.2 21/12/2021

  • Updated all planet graphics to new style

v0.1 24/11/2021

  • Launch